Terror Space – Atmospheric Cue for Sci-Fi and Ambient Horror Gameplay
Sandra Granobles
United States
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About the work

Terror Space is an original ambient electronic cue created by Sandra M. Granobles as part of a professional video game music composition course. Using Cubase Pro and HALion, it explores the atmospheric and emotional depth of a sci-fi horror setting.

🪐 Atmosphere: Deep Space · Ambient Horror · Sci-Fi

🎼 Mood: Suspenseful · Mystical · Introspective

📚 Narrative Inspiration: Echoes of lost civilizations. The soul of the unknown. The infinite journey.

Set in the vast silence of the cosmos—where time drifts endlessly and stars whisper ancient secrets—the composition blends ethereal textures, pulsing low-frequency rhythms, and evolving ambient landscapes. It paints a sonic portrait of a lone explorer navigating abandoned space stations, alien ruins, and nebulae haunted by mystery.

Each sound reflects suspense, solitude, and cosmic awe — ideal for game scenes involving exploration, fear, or the uncanny vastness of space.

🎧 Tools Used: Cubase Pro · HALion · Synth Pads · Low Oscillators · Granular FX · Space Reverb

🎮 Application: Designed for use in sci-fi horror games, space exploration sequences, and introspective or suspenseful moments in audiovisual storytelling.

This composition is intended for educational and non-commercial use.

Information about the work:
Year 2025
Format mp4 and mp3
Genre Terror
Duration 1 minute

Registered at Safe Creative

Code: 2505151749467
Date: May 15 2025 13:38 UTC
Composer: Sandra Granobles
Song producer : Sandra Granobles
Lyricist: Sandra Granobles
License: All rights reserved
Usage in AI: This work cannot be made available to AI systems.

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About the creator

“I craft cinematic soundscapes where epic emotion and ancient echoes collide—music that tells stories before a single word is spoken.”

I am Sandra M. Granobles, a Colombian-born music educator, composer, and multidisciplinary artist based in Washington, DC. My creative journey began with the structured discipline of classical piano and the communal joy of choral performance, but over time, it has evolved into a more expansive practice that blends music, visual art, and storytelling across digital and spiritual dimensions.

While I am not formally trained as a film or game composer, I am passionately stepping into that world with intention, curiosity, and a deep respect for the art of narrative sound. In 2025, I completed a specialized certification in video game music composition with Jason Graves, the celebrated composer behind Dead Space, Tomb Raider, and Far Cry. Under his guidance, I began crafting my first portfolio of original works for interactive media—each track designed to evoke emotion, atmosphere, and a sense of story without words.

My style is intuitive, emotional, and visually driven. I am drawn to the abstract and the ancestral, the mystical textures that exist between silence and resonance. Whether through ambient soundscapes, spiritual orchestral cues, or cinematic motifs for fantasy worlds, I aim to compose experiences, not just tracks. Each creation is an offering that reflects my fascination with myth, memory, and cosmic storytelling.

As I share my work publicly for the first time, I aspire to grow as a composer for video games, animation, television, and film. I seek collaborations with developers, animators, and filmmakers who believe in the emotional power of music and the alchemy of interdisciplinary art.

My intent is not only to score stories but also to shape inner worlds, where sound becomes a portal and every note carries the weight of meaning.

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