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Wellar grows suspicious that Principal Miller may be hiding something about his father’s mysterious accident. Fueled by a gut feeling and haunted by unanswered questions, he ropes his best friend into a bold investigation. When he decodes a hidden message buried within the jukebox’s old songs, the mystery deepens. Bessie becomes increasingly worried about Wellar’s obsession—but it’s too late. He’s already convinced Shep and Ella to break into Miller’s house, desperate to uncover the truth.
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Title How To Catch a Dream. Chapter III. The Ghost of King Hamlet
Wellar grows suspicious that Principal Miller may be hiding something about his father’s mysterious accident. Fueled by a gut feeling and haunted by unanswered questions, he ropes his best friend into a bold investigation. When he decodes a hidden message buried within the jukebox’s old songs, the mystery deepens. Bessie becomes increasingly worried about Wellar’s obsession—but it’s too late. He’s already convinced Shep and Ella to break into Miller’s house, desperate to uncover the truth.
Work type Comic
Tags suspense, comic, graphic novel, drama, sci-fi
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Registry info in Safe Creative
Identifier 2503271282680
Entry date Mar 27, 2025, 2:18 PM UTC
License All rights reserved
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Author. Holder Juan Quintanilla. Date Mar 27, 2025.
Information available at https://www.safecreative.org/work/2503271282680-how-to-catch-a-dream-chapter-iii-the-ghost-of-king-hamlet